7.1 Patch Notes - Return to Karazhan


(DayC) #1

The major stuff for the raiders below and source here

#New Karazhan Mythic Dungeon
From the moment of its mysterious creation, the purpose of this dark tower has been intertwined with the history of the Guardians of Tirisfal, once Azeroth’s greatest bulwark against the Legion. It is now best known as the home of Medivh, who tragically betrayed Azeroth and brought the unbroken chain of Guardians to an end. This legacy makes Karazhan a place of particular interest for the Legion, who have descended in full force in an effort to open a new front in their war on the denizens of Azeroth.

Gather a party of five seasoned adventurers and return to this legendary dungeon to face eight bosses on Mythic difficulty. It’s an experience that may turn you upside-down!

#New Trial of Valor Raid
Since Loken’s betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion’s wake. Hoping that their might and determination could tip the scales and end Helya’s reign, Odyn summons these champions for a final test.

This new three-boss raid dungeon completes the story of Stormheim. Odyn, Guarm, and Helya will become available in Normal and Heroic difficulties two weeks after the launch of Patch 7.1, with Mythic and Raid Finder Difficulties opening afterward.

#Class Changes
##Death Knight
###Blood

  • Icebound Fortitude has returned, reducing damage taken by the Death Knight by 30% (remains at 20% for Frost Death Knights).

###Frost

  • Frozen Pulse now triggers if you have fewer than 2 full Runes (was 1).
  • Frozen Pulse damage reduced to 60% of Attack Power (was 72%).
  • Glacial Advance now hits targets in melee range more reliably.
  • Razorice now increases Frost damage by 3% per stack (was 2%).
  • Obliterate damage increased by 20%.
  • Howling Blast damage increased by 50%.

###Unholy

  • Death Coil damage increased by 50%.

##Demon Hunter

  • Agonizing Flames damage bonus to Immolation Aura reduced to 30% (was 50%).
  • Felblade is now usable against targets in melee range even if the Demon Hunter is rooted.
  • Distance from which Soul Fragments can be used for Soul Cleave, Soul Barrier, and Spirit Bomb has been increased to 25 yards (was 20 yards).
  • Demon Blades will now trigger while on the global cooldown (was delayed until after the GCD). This is not a gain to throughput.
  • Spirit Bomb healing from damage increased to 15% (was 10%).
  • Soul Barrier now lasts 12 seconds (was 8 seconds).
  • Abilities learned have been spaced out:
  • Sigil of Silence – Level 101
  • Empower Wards – Level 103
  • Sigil of Misery – Level 105

##Druid

  • Mastery: Harmony now includes Frenzied Regeneration.
  • Ysera’s Gift will only heal party or raid members.
  • Living Seed now copies 25% of the crit heal (was 50%).
  • Seeds of the World Tree now increases that amount by 8%/point (was 10%).
  • Owlkin Frenzy will now only affect Lunar Strike (and not Solar Wrath or Stellar Flare).
  • Swiftmend healing increased to 770% of Spell Power (was 700%).
  • (Balance, Guardian, Feral) Druids how have Regrowth in place of Healing Touch.
  • Regrowth is castable in Moonkin Form.
  • Talents, artifact traits, and legendaries have been updated to affect Regrowth where appropriate.
  • (Restoration) Regrowth has 40% additional chance to crit (was 60%).
  • Activating Incarnation no longer triggers a global cooldown for any spec.
  • Incarnation: Chosen of Elune once again provides the armored Moonkin model.
  • Galactic Guardian:
  • Now causes Moonfire to generate 10 Rage (was 15).
  • Now increases its direct damage by 300%.
  • Now has a spell alert.

###Guardian

  • Thick Hide now reduces damage taken by 6% (was 10%).
    ###Restoration
  • Prosperity now reduces your Swiftmend cooldown by 3 seconds (was 5 seconds).
  • Cultivation healing increased by 20%.

##Hunter

  • Track Mechanicals granted to all gnome and goblin hunters, as well as any hunter who uses the Mecha-Bond Imprint Matrix.
  • Posthaste now lasts 5 seconds (was 8 seconds).
  • Vulnerable now increases damage by 50% (was 25%), stacking up to 2 times (was 3 times).
  • New Hunter talent (replacing Dash):
  • Trailblazer: Your movement speed is increased by 25% anytime you have not attacked for 3 seconds.
    ###Survival
  • Raptor Strike damage increased by 100%.
  • Carve damage increased by 150%.
  • Butchery damage increased by 35%.
  • Throwing Axes damage increased by 25%.
  • Animal Instincts has been redesigned: Flanking Strike now also reduces the remaining cooldown of a random one of the following abilities:
  • Flanking Strike
  • Mongoose Bite
  • Aspect of the Eagle
  • Harpoon

##Mage
###Arcane

  • Arcane Blast damage increased by 17%.
  • Arcane Missles damage increased by 17%.
  • Arcane Orb damage increased by 17%.
  • Arcane Charges now increase mana costs by 125% (was 100%).
    ###Fire
  • Pyroblast damage reduced by 6%.
  • Flamestrike damage increased by 15%.
  • Aftershocks damage increased by 15%.
    ###Frost
  • Brain Freeze now also increases the damage of your next Flurry by 50%.
  • Waterbolt damage increased by 25%.
  • Water Jet damage increased by 100%.
  • Lonely Winter now increases the damage of affected spells by 25% (was 20%).
  • Flurry damage increased by 5%.
  • Ice Lance damage increased by 5%.
  • Frostbolt damage increased by 5%.
  • Ray of Frost damage increased by 5%.
  • Frost Bomb damage increased by 5%.
  • Comet Storm damage increased by 5%.
  • Ebonbolt damage increased by 5%.
  • Frozen Orb damage increased by 5%.
  • Blizzard damage increased by 10%.

##Monk

  • Effuse now heals for 250% of attack power (was 200%).
  • (Windwalker, Brewmaster) Crackling Jade Lightning now costs 20 Energy, plus 20 Energy per second.
    ###Brewmaster
  • Brewmaster Monks now gain 15% additional Armor from gear.
  • Brew-Stache now lasts 4.5 seconds (was 1.5 seconds).
    ###Mistweaver
  • Sheilun’s Gift now activates Soothing Mist.
  • Chi-Ji Crane Heal now heals for 135% of spell power (was 150%).
  • Soothing Mist now heals for 64% of spell power per tick (was 55%).

##Paladin

  • Retribution Aura no longer ignores tanks (including self).
  • Flash of Light now heals 450% of spell power (was 425%) and costs 18% of base mana (was 16%).
    ###Holy
  • The Rule of Law talent now increases the radius of Tyr’s Deliverance by 50%.
  • Light’s Hammer now costs 35% of base mana (was 40%).
  • Sanctified Wrath now extends Avenging Wrath by 5 seconds (was 10 seconds).
    ###Retribution
  • Holy Wrath now deals 200% of your missing health in damage to 4 nearby enemies, up to 120% of your maximum health.
  • Blade of Wrath has been redesigned: (Passive) Your auto attacks have a chance to reset the cooldown of Blade of Justice.
    ###Protection
  • First Avenger: Avenger’s Shield now add +50% damage to the first target, and +10% Grand Crusader proc chance.
  • Bastion of Light now has a 2-minute cooldown (was 3 minutes).
  • Crusader’s Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.

##Priest

  • Mindbender now returns 0.5% of your mana per tick (was 0.75%).
    ###Discipline
  • Power Word: Solace now returns 1% of your mana per tick (was 0.75%).
  • Clarity of Will’s cast time is now 2.0 seconds (was 2.5 seconds).
  • Contrition now increases Atonement by 3 seconds (was 2 seconds).
    ###Holy
  • Renew healing increased to 62% of spell power (was 55%).
  • Desperate Prayer now heals and increases health by 30% (was 20%).
  • Divinity now lasts 6 seconds (was 8 seconds).
  • Heal now heals for 500% of spell power (was 475%).
  • Prayer of Mending now heals for 175% of spell power (was 150%).
  • Prayer of Mending now avoids jumping to targets that already have Prayer of Mending, if possible.
  • Binding Heal now costs 2.5% of mana (was 3.0%).
  • Holy Fire damage increased to 200% of spell power (was 150%).
    ###Shadow
  • Arcane Torrent now generates 15 Insanity.
  • Power Word: Shield cost increased by 51%.
  • Shadowform has returned as a new spell for Shadow Priests:
  • Assume a Shadowform, increasing your Shadow damage dealt by 10%, and reducing your Physical damage taken by 10%.
  • You may not cast any Holy spells while in this form.
  • The shadowy visual is now tied to Shadowform.
  • Voidform now acts to intensify Shadowform. It automatically triggers Shadowform if not already active, and you gain the effects of both.
  • When Voidform ends, you return to Shadowform.
  • The damage of all Shadow Priest abilities has been reduced to compensate for this, resulting in no net gain or loss of damage.

##Rogue

  • Kingsbane now generates 1 combo point.
  • Hemorrhage, Marked for Death, and Ghostly Strike show up on the caster’s nameplates.
  • The cast time for all Assassination poisons has been reduced to 1.5 seconds (was 3 seconds).
    ###Outlaw
  • ​Saber Slash damage increased by 10%.
  • Pistol Shot damage increased by 10%.
  • Ghostly Strike damage increased by 10%.
  • Blunderbuss damage increased by 10%.

##Shaman

  • Fire Elemental, Earth Elemental, and Feral Spirits now all have totem timers.
  • Earthquake Totem has been renamed to Earthquake and no longer summons a totem.
  • Torrent now provides a 30% bonus to Riptide’s initial heal (was 40%).
    ###Elemental
  • Earth Shock damage increased by 15%.
  • Frost Shock damage increased by 15%.
  • Stormkeeper now also makes the affected Lightning Bolts and Chain Lightning instant.
  • Stormkeeper now has a 1.5 second cast time.

##Warlock

  • Demon Skin and Demonic Circle have swapped talent locations.
  • Devour Magic has returned for Felhunters.
  • Doomguard’s Doom Bolts damage increased by 13%.
    ###Affliction
  • Unstable Affliction now afflicts a target with up to 5 Unstable Afflictions at once.
  • Compounding Horror trait redesigned: its buff causes your next Unstable Affliction to deal (32% Spell Power) Shadow damage instantly, stacking up to 5 times.
  • Soul Effigy is now immune to AOE damage.
  • Agony damage increased by 5%.
  • Unstable Affliction damage increased by 5%.
  • Siphon Life damage increased by 5%.
  • Drain Life damage increased by 5%.
  • Drain Soul damage increased.
  • Phantom Singularity damage increased by 5%.
  • Corruption damage increased by 10%.
    ###Demonology
  • Demonwrath now generates Soul Shards more consistently.
  • Demonic Empowerment now increases health by 20% (was 50%).
  • Thal’kiel’s consumption deals damage equal to 8% of pet health (from 6%).

##Warrior

  • Inspiring Presence now affects party and raid members only.
  • Hamstring is now on the global cooldown, and can once again trigger Tactician.
  • Bladestorm damage increased by 8% for all specs.
    ###Fury
  • Raging Blow damage increased by 8%.
  • Rampage damage increased by 8%.
  • Execute damage increased by 8%.
  • Bloodthirst damage increased by 8%.
  • Odyn’s Fury damage increased by 8%.
  • Furious Slash damage increased by 8%.
  • Dragon Roar damage increased by 8%.
  • Ravager damage increased by 8%.
  • Enrage now increases damage taken by 20% (was 30%).
  • Warpaint now modifies the Enrage damage taken increase to 15%.

#Items

  • The following items now disable their effects rather than cancel the entire buff when leaving the Broken Isles:
  • Bloodtotem Saddle Blanket
  • Leystone Hoofplates
  • Demonsteel Stirrups
  • The damage effects from the following trinkets should no longer hit targets that are crowd-controlled:
  • Six-Feather Fan
  • Terrorbound Nexus
  • Caged Horror
  • Twisting Wind
  • Emerald Nightmare trinkets
  • Ravaged Seed Pod’s damage increased by 20%.
  • Nature’s Call cone attack damage increased by 40%.
  • Unstable Horrorslime’s damage increased by 20%.
  • Bough of Corruption’s damage increased by 10%.
  • Horn of Cenrius’s healing increased by 10%.
  • Unbridled Fury’s duration increased by 5 seconds, and its armor and health bonuses increased by 10%.
  • Swarming Plaguehive can now also drop for Shaman whose loot specialization is set to Enhancement.

#Professions
###Blood of Sargeras

  • Illnea Bloodthorn now sells valuable materials:
  • 5 Felslates can be purchased for 1 Blood of Sargeras.
  • 3 Starlight Roses can be purchased for 1 Blood of Sargeras.
  • 3 Leylight Shards can be purchased for 1 Blood of Sargeras.
  • 20 Unbroken Claws or Unbroken Teeth can be purchased for 1 Blood of Sargeras.
  • All other items sold in lots of 10 for 1 Blood of Sargeras.
    ###Cooking
  • Nomi now has a chance to drop Slightly Burned Food instead of Badly Burned Food.
  • Nomi will now always return 1 of the meat you gave him.
  • Nomi can now teach tier 3 recipes such as Nightborne Delicacy Platter, even if you don’t know a required precedent tier 2 recipe, such as Barracuda Mrglgagh.
    ###Fishing
  • Extended the base duration of the following bait buffs to 5 minutes:
  • Blessing of the Thistleleaf (Val’sharah)
  • Salmon Lure (Highmountain)
  • Ravenous Flyfishing (Oceanic)
  • A bait duration extension has been added to the Confused Seerspine Murloc (Suramar).

(Ben ) #2

Nice. More frost buffs :slight_smile: keep em coming!


(Sam Hather) #3

ty for the buff blizz.

Also they’ve finally brought smart-casting into WoW? About time… considering I used to use smart-cast in WC3.

It actually renders one of my talents absolutely useless, which is good cos now sigil of chains all up in this bitch all the time.


(DayC) #4

#Undocumented Changes
A few relevent bits from the recent reddit thread, rest in the source link.
##Miscellaneous

  • Many are suggesting a noticable increase in legendary drops - unless your name is @3DCM
  • Mount drops now get announced to guild chat the same way legendaries do. - Mounts are my next project after i’ve had all the legendaries drop for me.
  • Some new server connections have been put in place.

UI

  • Pressing “Z” or your sheath/unsheath hotkey may crash the client
  • Target Scan is broken. Target Nearest Enemy still works.
  • Flight Whistle now triggers as a cinematic.
  • The Broken Isles loading screen is different now. Varian has two red swords now instead of a blue and a red sword.
  • When viewing loot in the dungeon journal, you can now filter by what slot it fits.

##Combat

  • You can now use channeled artifact power items while moving.
  • Stealth is now easier to detect. Possibly unintentional, recommend submitting bug report.

##Tradeskills

  • Many recipes no longer have reputation requirements
  • Crafted equipment that is upgraded with obliterum now goes up to 8 instead of 7
  • Crystal Vials from vendors now come as 20 in a stack as opposed to 5.
  • Starlight Rose Dust was upgraded to a common quality item
  • Excess ancient mana is now ignored on mobs and nodes. Allows skinning with mana on corpse.

##Quests

  • Active quests number tracker is back.
  • At the end of your class campaign you only need to complete 20 world quest now instead of 30
  • Rep gains for feeding the addicts in Shal’Aran now up to 75 from 50.
  • Selecting the emissary mission icon on the map changes the map to that zone.
  • Class hall upgrade that completes a WQ no longer counts toward emissary quests.

##Class Changes
###Druid

  • Travel form is now the same speed as a mount.
  • Cenarion Ward now removes shapeshift forms.
  • Druid bat form once again makes bat noises.
  • Druid order hall set is now a dress instead of chest + legs.

###Death Knight

  • Wraith Walk now usable when dead.

###Death Knight - Unholy

  • Sludge Belcher no longer turns into Rotface/Festergut model.

###Shaman

  • Now has Earthbind totem.
  • Glyph of the Spectral Raptor now uses the newer raptor model

###Priest - Holy

  • There’s now a proc icon when Holy Fire resets

###Priest - Shadow

  • Shadow form no longer affects mounts

###Paladin - Holy

  • The Silver Hand artifact has had a cosmetic change. The libram you get that straps to your side now won’t be covered by big belts that have dangly bits.

###Hunter

  • Aimed shot for MM Hunters nerfed ~5%

###Hunter - BM

  • Can’t use Essence Swapper to turn Hati into a Valkyr any more.

###Rogue - Assassin

  • Crippling Poison no longer applies to bosses in dungeons.

###Mage

  • Many teleport spells now have unique art

###Mage - Fire

  • Artifact fireballs now change slightly based on artifact appearance.
  • Fire Mages can now turn off the flame orb effect of Felo’melorn by talking to Archmage Melis

###Warlock

  • The travel time upon cast and activation time on Demonic Gateway has been significantly sped up.
  • lowered the cap to 109 on ‘Enslave Demon’ down from 110
  • Glyph of Voidlord has a new model which looks like a voidwalker wearing armor, instead of the electricity looking one.

###Warlock - Affliction

  • Contagion is now 12%; was 15%.

###Warrior

  • “glyph of the blazing savior” is no longer bugged and can be inscribed on intercept for protection spec.

Source


(Sam Hather) #5

This patch is literally making my willy wiggle. Got 3 new wq sets, 845+ gear from WQ and there’s actually new and different WQ. Brilliant.

Still rolled gold tho fml

STILL 10/10


(Sam Hather) #6

Fuck sake ignore that. Patch is 0/10.

Fuck Blizzard.

“FUCK YOU GUYS, YOU WANNA DO THE NEW MYTHIC? LMAO NO. RE-DO ALL THE ONES YOU ALREADY DID!!”


(Sam Hather) #7

So we had a great time on the final boss didn’t we @Xenoscythe?


(Xenoscythe) #8