Patch Notes - 23/02/2016


(DayC) #1

A few minor fixes by the looks of things.

MISC

  • Fixed a case where Gemini campaign mission could not get checked off in the campaign journal even when the mission was active for the player at the time of completion.
  • Added engine support for up to 4096 model precache table entries.
  • cl_timeout setting is now capped at 30 seconds.
  • Fixed weapon_fire event for the Medi-Shot having the incorrect “weapon” sent.
  • Added missing tagrenade_detonate event.
  • Fixed missing alphas to resolve un-skinned areas on the following weapons: USP-S | Royal Blue, P90 | Desert Warfare, UMP-45 | Corporal, SCAR-20 | Cyrex
  • Improved vert count on SCAR-20 scope

UI

  • Fixed not being able to select the 5th slot when you have a bomb and medi-shot equipped.
  • Fixed not being able to cycle through items in the 5th slot if you had more than 1.
  • Fixed inventory UI hiding when preforming actions on items (like applying stickers) while in the lobby.
  • Fixed lobby displaying incorrect player data when searching solo and using the inventory.
  • Fixed sticker model panel overlapping quit lobby dialog and other dialogs.

GSLT

  • User accounts will also receive a temporary cooldown when their Game Server Login Token gets banned.

(Peter Woodberry) #2

Purely a polishing update, all stuff the community wanted as well.


(Dean) #3

What’s a medishot?


(Matt) #4

There’s a coop thing in the new Op, I think.


#5

Pretty much like Pills from L4D.