PUBG (PLAYERUNKNOWN Battlegrounds) General Discussion

(Peter Woodberry) #21

(Sam Hather) #22

We are the top 10k

(Xenoscythe) #23


(Peter Woodberry) #24

Small update landing tomorrow, some minor bug fixes nothing big yet.

Early Access - Week 8 Patch Notes

Client Performances Improvements

  • Slightly improved the drop in FPS when driving vehicles

Anti Cheat

  • In order to prevent using “lag switch” to cheat, the characters will now be locked and will not be able to move, rotate and attack others when the ping exceeds a certain value
  • You will no longer be able to remove the environment foliage by revising the .ini file

Custom Games

  • Fixed the issue that was causing the sound to break when there are too many vehicles in a small area

Bug Fixes

  • Partially fixed a bug that caused the character to get stuck in different objects in the environment
  • Partially fixed a bug that caused the game client to freeze
  • Fixed a bug that caused the crosshair to still be visible while in no-UI mode
  • Temporarily removed the flash bang from the game as it was causing game clients to freeze/crash

(Sam Hather) #25

Absolutely buzzing about this.

RIP Flashbangs though :frowning:

(Sam Hather) #26

Latest Patch notes going on test server

Client Performance

  • Improved CPU usage for world level streaming
  • Improved rendering performance of fences
  • Improved rendering performance of grass
  • Improved rendering performance for weapons and attachments seen at distance
  • Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
  • Improved character animation performance
  • Improved effect performance
  • Improved the performance of team-mate name plate, map and mini-map in teamplay


  • Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn
  • Added Motorbike


  • Reduced the moving speed of the two final play zones for better engagement during the endgame

Made a balance pass on certain weapons:

  • Vector
    Reduced bullet damage slightly
    Increased deviation gain per shot

  • Winchester/S686/S12K
    Reduced pellet damage slightly

  • AKM
    Increased bullet damage slightly

  • Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.

Action & Gunplay

  • Now players can put stock attachments on following weapons:
  • SKS : Sniper rifle cheek pad
  • Vector : Tactical stock (for M416)
  • Adjusted the color of the aiming point for the basic crossbow scope.
  • Added new scope rendering method (parallax free) allowing for greater aiming precision
  • Improved ADS view
  • Modified recoil for following weapons: AKM, SCAR, M16, M416
  • Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
  • Decreased the time to ADS when using the 2X scope


  • Added punctured wheel effect and sound
  • Added burnt markings to vehicles after being destroyed
  • Added the motorbike number plate image
  • When a vehicle explodes, the fences near the vehicle will now also be destroyed


  • Added new vegetation to the lobby


  • Players can press ‘delete’ to remove their marker placed on the world map
  • Adjusted the transparency of mini-map grid and coordinates text to make the map more visible
  • Added a dotted line towards the next play zone on the mini-map
  • Modified the icon design of the First Aid Kit
  • Added Thai language in language options
  • Added new key bindings for hold breath, motorbike air control and switch to previous weapon


  • Improved the sound of Motorbike
  • Added sound for door destruction effect


  • Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100%
  • Fixed an issue that disabled bullet tracing for SKS
  • Fixed a bug that caused the game client to crash when a flashbang goes off
  • Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
  • Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
  • Partially fixed a bug that caused items to be unlootable
  • Fixed a bug that caused carepackages to shake when falling
  • Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
  • Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
  • Fixed a bug that caused a player icon to be doubled up on the minimap.
  • Fixed a bug that caused the same color for two teammate icons
  • Fixed a bug that caused the final play zone to be created over water
  • Fixed a bug that sporadically muted the rain sound
  • Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
  • Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate
  • Fixed a bug that caused a character experience the damage effect at random
  • Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
  • Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
  • Fixed a bug that caused the sound volume of UMP with silencer to be too low
  • Fixed a bug that caused throwable items not to drop when switching to other weapons
  • Fixed a bug that caused the trace effect to not disappear after using throwable weapons
  • Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
  • Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
  • Added a character animation for when dragging an item into the inventory

(Sam Connolly) #27

Holy shit that’s a big patch, nice to see they’re committing to working on it still :smiley:

(Xenoscythe) #28


(Gavin Rainey) #29

It’s always fecking you with the horrible luck

(Thom Haas) #30

You deserve it

(Adam Harwood) #31

My last 10 games I broke the top 10 and can’t get any better than 4th.


(Sam Hather) #32

Beware the boiz

  • OTS Groza Bullpup rifle. Crate only 7.62 rifle.
  • sandstorms for new desert map
  • snowfall for new snow map biome
  • 3d replays, watch the match back with the free-cam
  • server performance improvement
  • vaulting through windows
  • fence/wall climbing
  • fog
  • dusk/sunset setting

(Lethal) #33

My god 3D replays, the lord has spoken.

(Gavin Rainey) #34

I love this gaim

(Xenoscythe) #35

Cannot wait for vaulting, I’m defeated by small walls and fences daily.

3D replays gonna be buggy af, would prefer to get a kill cam for solo’s. Will be good once its working fully though.

Fog gonna be sick. 2spooky4me.

(Xenoscythe) #36

(Xenoscythe) #37

(Peter Woodberry) #38

Anyone keen for some of these tomorrow? :wink:

(Thom Haas) #39

Defo down for that

(Gavin Rainey) #40

sign me up