World of Warcraft :? [Image Heavy]


(Gavin Rainey) #41

What a career aye, made some skrilla in that time.

A big turnaround for bliz in recent times, from people hating wow to enjoying Legion for example.


(DayC) #42

Metzen has given us the rollercoaster that is Blizzard Entertainment but along with that came some of the best video game franchises of all time.

Cheers Chris.


#43

Was really shocked about this tbh, especially on the back of such a successful launch, I do wonder what will happen to the Thrall story arc as well now. Also, a little bit of a weird coincidence with the recent Bonfire Studios announcement but I guess we’ll wait and see on that one.


(Gavin Rainey) #44

Well he said he is retiring so I think maybe nothing


(Dean) #45

Thralls story has ended just like Metzens. Thrall has stepped back to spend time with his family, which is fitting to say he was always Metzens number one. I’m looking forward to seeing where the game goes now, Legion has put wow back on the map and I can genuinely see it growing this expansion. Someone else has been doing the story anyway for quite some years, Metzen was working on Overwatch.


(Sam Hather) #46

Ja he also helped drag Diablo 3 out of the dirt.


(Sam Hather) #47

Blood of sargeras trader in dalaran on PTR. YEAAAAH


(Dean) #48

What does he sell? Hopefully it’s good shit like herbs.


(Sam Hather) #49

20 herbs for one BoS (felwort not included)


(Dean) #50

Well fuck, time to sell all my herbs before the patch comes out. I can buy about 3000 herbs, the price will crash


(Sam Hather) #51

Same hahaha. Can’t wait to ransack the auction house post-patch

Inscrip is nearly at level 700 now!


(DayC) #52

Upped a level on the mage last night, finally got an ilvl of 500 to go into WoD dungeons which seem to give a fair amount of XP.


(Xenoscythe) #53

Honor System

  • Honor talents will no longer be lost when a player chooses to Prestige.
  • Players will receive gold or artifact power in lieu of honor talents at higher prestige levels.
  • The quality of items rewarded from skirmish and random battlegrounds now increases based on the player’s Honor Level.

(Sam Hather) #54

@Smidsy https://www.reddit.com/r/wow/comments/53h6pr/easy_1800_fishing_and_quick_ap_gain_for_the/


(Xenoscythe) #55

This is actually amazing.


(Ben ) #56

Nice. I actually have the ring in my bags from Storrmheim I got it last week when finishing the quests there. If you also need a level boost there is a really easy old garrison daily that gives 15 levels a day that I used to do.


(Xenoscythe) #57

this icon seems questionable


(Sam Hather) #58

@Smidsy and I had a lot of fun role playing tonight. I pulled a hot chick.

Karenchan, I will never forget you.


#59

http://www.wowhead.com/news=256218/september-23rd-hotfixes-major-class-tuning-for-emerald-nightmare Class ‘fixes’ and balancing.


(Xenoscythe) #60

September 23
Hotfixes

Achievements
Broken Isles Pathfinder Rank 1 now properly displays the amount of the mounted speed increase.

Classes
Developers’ Notes: As we discussed last week, we’ve been gathering a massive amount of data based on how each spec has been performing in this first week of raids and Mythic Keystone dungeons, so that we can make a number of tuning changes with next week’s realm maintenance. The overall goal of these changes is to buff up some underperforming specs while also reining in a couple of over-performers, without dramatically changing anyone’s playstyle or causing them to feel as though the spec they chose to focus on became the “wrong choice.”
All of these class changes will be applied during the next scheduled weekly maintenance period in each region. Note that there are also a number of PvP-specific changes, which are noted separately below.

Death Knight

  • Frost Remorseless Winter damage increased by 50%. Obliterate damage increased by 19%. Frost Strike damage increased by 12%. Howling Blast damage increased by 10%. Frostscythe (Talent) damage increased by 13%. Frozen Pulse (Talent) damage increased by 11%. Breath of Sindragosa (Talent) damage increased by 17%.

Demon Hunter

  • Havoc Throw Glaive damage reduced by 30%. Fel Mastery (Talent) damage bonus to Fel Rush reduced to 30%. Bloodlet (Talent) now deals 100% of initial Throw Glaive damage. Fury of the Illidari (Artifact Ability) damage reduced by 20%. Note: See below for for additional PvP tuning adjustments to Fury of the Illidari. Balanced Blades (Artifact Trait) damage bonus to Blade Dance reduced to 3% per target. Vengeance Mastery now provides 50% less damage reduction per point. Demon Spikes damage reduction increased to 20%. Note: Gearing heavily for Mastery was allowing Vengeance Demon Hunters to reach excessively high levels of Physical damage reduction. We’re reducing the top-end potential of this effect somewhat, and bringing up the baseline. This should also cause the value of Mastery to be more in line with other stats.

Druid

  • Moonfire (non-Feral) damage increased by 10%. Balance Sunfire damage increased by 10%. Starfall damage increased by 10%. Lunar Strike damage increased by 5%. Solar Wrath damage increased by 5%.

Mage

  • Arcane Mastery effects increased by 20%. Arcane Missiles damage increased by 9%. Arcane Blast damage increased by 10%. Frost Frostbolt damage increased by 8%. Ice Lance damage increased by 13%. Flurry damage increased by 38%. Blizzard damage increased by 36%, and mana cost reduced by 50%. Splitting Ice (Talent) now causes 80% of normal damage (up from 50%). Ice Nova (Talent) damage increased by 13%. Ray of Frost (Talent) damage increased by 28%. Glacial Spike (Talent) damage increased by 15%.

Hunter

  • Barrage (non-Survival) damage reduced by 20%. Beast Mastery Bestial Wrath damage bonus increased to 25%. Survival Flanking Strike damage increased by 62%.

Monk

  • Mistweaver Spinning Crane Kick (Mistweaver) damage reduced by 25%.

Paladin

  • Retribution Templar’s Verdict damage increased by 10%. Divine Storm damage increased by 20%. Crusader Strike (Retribution) damage increased by 13%. Blade of Justice damage increased by 13%. Judgment (Retribution) damage increased by 13%. Zeal (Talent) damage increased by 13%. Blade of Wrath (Talent) damage increased by 13%.

Priest

  • Holy Holy Nova damage reduced by 16%. Shadow Mind Sear damage and Insanity generation increased by 50%. Voidform stacks no longer increase while Dispersion and Void Torrent are active. Note: These abilities prevent Insanity drain from increasing while active, which effectively reduces the Insanity drain for the entire remainder the current Voidform. This was proving to be too powerful, so we’re now making sure that the damage bonus and Insanity drain from Voidform remain in sync. The benefit of Mass Hysteria (Artifact Trait) is now capped at 100%. Note: We want it to be rewarding when you’re able to maintain Surrender to Madness for an extremely long time, but the amount of damage this trait was contributing in those circumstances was excessive.

Rogue

  • Death From Above (Talent) area damage increased by 100%. Assassination Deadly Poison damage increased by 30%. Fan of Knives damage increased by 30%. Bag of Tricks (Artifact Trait) duration reduced to 3 seconds (overall damage unchanged), radius increased to 6 yards (from 3), and now benefits from Mastery. Poison Knives (Artifact Trait) no longer benefits twitch from Mastery. Damage per point increased to 4%. Outlaw Fatebringer (Artifact Trait) Energy cost reduction reduced to 3 per rank. Fate’s Thirst (Artifact Trait) damage bonus to Run Through reduced to 6% per rank. Black Powder (Artifact Trait) damage bonus to Between the Eyes reduced to 6% per rank. Subtlety Eviscerate damage increased by 15%. Nightblade damage increased by 15%. Note: See below for additional PvP tuning adjustments to Eviscerate and Nightblade. Shuriken Storm damage increased by 30%. Second Shuriken (Artifact Trait) chance to activate increased to 30% (was 10%), damage increased by 30%, and now deals 200% additional damage while Stealth or Shadow Dance is active.

Shaman

  • Elemental Mastery effects increased by 12.5%. Chain Lightning Maelstrom generation increased to 6. Lightning Bolt (Elemental) damage increased by 23%. Chain Lightning (Elemental) damage increased by 23%. Lava Burst damage increased by 5%. Storm Elemental (Talent)’s Call Lightning and Wind Gust damage increased by 20%. Enhancement Fixed a bug that gave offhand special attacks a 100% chance to activate Windfury while Doom Winds was active. Windfury activation chance increased to 20%. Note: We’re fixing a bug that added multiple extra Windfury procs to each activation of Doom Winds, but adding some Windfury procs back by increasing the baseline activation chance. This should also improve Maelstrom generation outside of Doom Winds. Restoration Chain Lightning (Restoration) damage increased by 23%.

Warlock

  • Affliction Drain Life damage increased by 10% Drain Soul damage increased by 10% Corruption damage increased by 10% Agony damage increased by 5% Unstable Affliction damage increased by 15% Seed of Corruption damage increased by 15% Siphon Life (Talent) damage increased by 10% Haunt (Talent) damage increased by 15% Phantom Singularity (Talent) damage increased by 15% Demonology Hand of Gul’dan impact damage increased by 20% Demonwrath damage increased by 15% Shadowbolt damage increased by 10% Doom damage increased by 10% Wild Imps damage increased by 10% Dreadstalker attack power increased by 10% Felguard attack power increased by 10% Doomguard (Demonology)’s Doom Bolt damage increased by 18% Demonbolt (Talent) damage increased by 10% Implosion (Talent) damage increased by 15% Shadowflame (Talent) damage increased by 10% Darkglare (Talent) damage increased by 10% Destruction Chaos Bolt damage increased by 11% Incinerate damage increased by 11% Immolate damage increased by 11% Conflagrate damage increased by 11% Rain of Fire damage increased by 11%, and cast time removed Cataclysm (Talent) damage increased by 11% Channel Demonfire (Talent) damage increased by 11%

Warrior

  • Arms Exploit the Weakness (Artifact Trait) bonus reduced to 3% per point. Focused Rage (Talent) damage bonus reduced to 30%. Fury Rampage damage increased by 12%. Bloodthirst damage increased by 12%. Raging Blow damage increased by 5%. Furious Slash damage increased by 5%. Execute (Fury) damage increased by 5%. Protection Vengeance (Talent) Rage cost reduction reduced to 35%. Intercept Rage generation reduced to 10. Shield Slam Rage generation reduced to 10.